GLOWFALL
WORKING TITLE • 11 STAGES • 1–4 PLAYERS, ONLINE TOO
An 8-bit run-and-gun in the spirit of NES Contra, set on a living jungle moon: tall blue hunters, trees a kilometre high, mountains that float, and a forest that lights up at night. The banner is Stage 1 drawn live by the game's own renderer, turning from day to night.
Play
Play the campaign
Stage 1 to Stage 11 and the ending, for 1-4 players, online too. Or start at any
stage below.
Stage 1: Rootfall
The descent from the canopy and the Clearcutter.
Stage 2: The Wire
The overhead assault on the Consortium's outpost.
Stage 3: Glowwood
The night showcase.
Stage 4: The Elder Bough
The burning climb.
Stage 5: Thunder Plains
The mounted chase.
Stage 6: The Hanging Isles
The floating isles and the Bonding.
Stage 7: Skywing Squadron
The dragonback flight and the Behemoth.
Stage 8: Seirran Reef
The tide village, the wavewing chase, the reef and the abyss.
Stage 9: The Levite Pit
The night raid up the mine and the flood road.
Stage 10: Ironhold
The fortress in the storm, the blast corridors and the blackout.
Stage 11: The Whisper Willow
The Stormcrown's flight and the descent to the heart of the Weave.
Bestiary
Every creature, soldier, machine and guardian you've met, animated.
Review
Look test
The Stage 1 screen with day/night, the music and the renderer benchmark.
Sheet viewer
Every sprite sheet and animation, in any palette and lighting.
Music preview
Every song, with its day, night and stage arrangements.
Render parity
Canvas 2D and WebGL2 side by side, diffed pixel by pixel.
Roadmap
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